Escape the Backrooms
in Freelance,Unreal Engine
I worked for Fancy Games to create the blueprints for Procedural Level Generation, including the “escapable maze” logic for the hugely successful multiplayer “Escape the Backrooms” from scratch, in addition to various puzzles, 3D effects and lighting. The foundational “escapable maze” logic was set up to allow Fancy Games to use the tool to their fullest extent to create a fantastic, playable experience.
My work included using recursive logic and line-traces to check for an existing path through the maze. If the line traces failed to detect a way to travel across the entire map, it would check every other possibly passage in the maze before giving up and regenerating a different version of the randomized maze, using the designer’s settings, until an escapable maze was generated.
The game has over 69k reviews and rests comfortably at Very Positive, both in Recent and All Reviews.
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