Team Lead at 5th Cell
in Freelance,Unreal Engine
Cross-platform Blueprint Programming in Unreal Engine. Working with both core systems and user-facing polish. Managed a team of 10 content creators with direct supervision by the CEO/Creative Director of the company Jeremiah Slaczka.
Mainly responsible for interactive storytelling scripting (machinima style cinematics), vehicles and vehicle transitions, dynamically randomized points of interest, map editing, and responsible last-look game polish, using both UE4 and UE5, transitioning from level streaming to world partition as a main loading system.
Contract work under NDA, so no visuals to share unfortunately.
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