Virtual Sampler/Drum Machine
in Freelance,Music,Unreal Engine,Unreal Music
I was hired to fix a skipping virtual music sampler/drum machine, which was not looping “in time” with itself. After finding the source of the incorrect timing, the client kept me hired on to make various improvements and continue developing the game. I returned a couple of years later to help implement a launch screen and some other minor additions which you can see in this other post.
Leave a Comment