Freelance UI Work
in Freelance,Unreal Engine
Over the course of my freelance work, I had the opportunity to implement much fancier graphics for User Interface than anything I was working with on my own.
Sequencing animations, storing user data and keeping menus consistent and organized turned out to be an element that was crucial during my time at ER Studios LLC on “TOFH Alchemist” AKA Apeiron RPG.
I also did some UI and inventory integration work for a game called SixDegrees.
On another project where I worked on music programming, I was also tasked with creating a user-interface that would switch between different consoles on a virtual tabletop music production setup.
I also implemented an homage to early Mac startup processes with a working “Insert Disk to Continue” mechanic, and integrating main menu functionality.
All graphic arts were provided by the clients. I handled layouts, integration, animations and programming logic.
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