Starting on Player Attributes
in The Free Lands,Unreal Engine
I started work on an attributes window. The game system itself has been developed for a long time on excel, the way combat works, the balancing act of it all, but programming a function as simple as “decrease one integer and increase another every time you level” is harder than it sounds.
For now, here’s a peek at how I’m attempting to do it, but I’m sure I’ll get it better soon enough.
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