First Brushes… Need to Learn UV Maps
in The Free Lands,Unreal Engine
Apparently, it’s not a good idea to build your final level using “brushes,” or models created in the Unreal Engine editor itself. Instead, one creates a “brush” as a placeholder, then build a real model in a program such as Blender or 3ds Max to those proportions.
So, it looks like my placeholder level is fine!
Note to self: learn how to make proper UV maps for models. In the mean time…
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