It’s that simple?
in The Free Lands,Unreal Engine
After many grueling hours, I’ve decided to pursue *just* the visual-based blueprint programming built into Unreal Engine, which it compiles into C++ automatically.
It’s essentially the same process, but instead of looking up what variables, inputs, outputs are required by the format of each function, the program shows me sort of functions I can plug in and I make the connections using wires and nodes.
Anyway, I followed some tutorials and got basic multiplayer functionality implemented. How many players can my game support? As many as it can handle!
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