What a day. After struggling to export my now playtest-worthy pile of attributes for nearly an entire day, I was about ready to completely give up on the process. But the bug had bitten. I decided to give it one more go… just to put things in order, so…
I originally wanted the player to start as a “free spirit” – a floating blue poof of smoke – before trying on their first corporeal figure. So I figured why not, and whipped it up real quick. Spiffy! But mainly, I’ve been toiling away trying to get a pickup/inventory…
I started work on an attributes window. The game system itself has been developed for a long time on excel, the way combat works, the balancing act of it all, but programming a function as simple as “decrease one integer and increase another every time you level” is harder…
Filmed at dawn on the Neil Gaiman compound where Bob Dylan recorded “Bringing it All Back Home,” I filmed this music video for the wonderful Brian and Olya Viglione, AKA Scarlet Sails in one day, utilizing the Ronin M stabilizer – and edited it within a week to premiere…