10 Jul 2016

So, to develop a multiplayer game using Unreal Engine on Steam, it would be handy to be able to *test* aforementioned game *on Steam.* Luckily enough, Valve allows just that. Disguised as “Space Wars,” anybody who’s developing a game on UE4 can program in the temporary project identification information…

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08 Jul 2016

  Let’s see… I’ve played around with real-time strategy click-to-move controls, first-person perspective, simultaneous player and “pet” control and a few other fun things like this stupid looking health bar and some basic terrain/landscape creation.   That water doesn’t work and none of it worked in multiplayer, but I…

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03 Jul 2016

  After many grueling hours, I’ve decided to pursue *just* the visual-based blueprint programming built into Unreal Engine, which it compiles into C++ automatically.   It’s essentially the same process, but instead of looking up what variables, inputs, outputs are required by the format of each function, the program…

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01 Jul 2016

This is only the beginning…     Found some free models online to practice programming stuff!

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