So, to develop a multiplayer game using Unreal Engine on Steam, it would be handy to be able to *test* aforementioned game *on Steam.* Luckily enough, Valve allows just that. Disguised as “Space Wars,” anybody who’s developing a game on UE4 can program in the temporary project identification information…
10
Jul 2016
08
Jul 2016
Let’s see… I’ve played around with real-time strategy click-to-move controls, first-person perspective, simultaneous player and “pet” control and a few other fun things like this stupid looking health bar and some basic terrain/landscape creation. That water doesn’t work and none of it worked in multiplayer, but I…
03
Jul 2016
After many grueling hours, I’ve decided to pursue *just* the visual-based blueprint programming built into Unreal Engine, which it compiles into C++ automatically. It’s essentially the same process, but instead of looking up what variables, inputs, outputs are required by the format of each function, the program…
01
Jul 2016
This is only the beginning… Found some free models online to practice programming stuff!