I was hired to fix a skipping virtual music sampler/drum machine, which was not looping “in time” with itself. After finding the source of the incorrect timing, the client kept me hired on to make various improvements and continue developing the game.
06
Aug 2022
06
Apr 2018
As soon as Quartz Clock went in to Unreal Engine, I knew I had to use it. Creating procedural music was a no-brainer for me, as I just had to implement some MIDI charts and come up with some pretty chords, certain random chances for variations, and a whole…