20 Jun 2024

After working freelance for ER Studios LLC, I was closely followed by their owner for any opportunity I could be brought back. When the Netflix project was no more, I hired back a year later for more work. This time I was tasked with refactoring the entire Save Game…

Read More

24 Mar 2024

This thing deserves its own post. Not only is it self-braking when nearing cliffs and certain flagged “unmovable objects,” but it is also pilotable by “AI” that automatically steers around corners at different speeds and tolerances depending on designer input, K-turns when facing the wrong way on a track,…

Read More

20 Sep 2023

Contract work under NDA for a canceled Netflix project.

Due to the NDA there’s not much that can be shared about the project, unfortunately.

Please see my recommendations on LinkedIn for more information.

Read More

20 Jun 2023

Cross-platform Blueprint Programming in Unreal Engine. Working with both core systems and user-facing polish. Managed a team of 10 content creators with direct supervision by the CEO/Creative Director of the company Jeremiah Slaczka.

Read More

18 Oct 2022

Over the course of my freelance work, I had the opportunity to implement much fancier graphics for User Interface than anything I was working with on my own.

Read More

11 Aug 2022

The game has over 69k reviews and rests comfortably at Very Positive, both in Recent and All Reviews.

Read More

06 Aug 2022

I was hired to fix a skipping virtual music sampler/drum machine, which was not looping “in time” with itself. After finding the source of the incorrect timing, the client kept me hired on to make various improvements and continue developing the game.

Read More

08 Mar 2022

One of the more intricate jobs I’ve worked, for which I was solely responsible for all Unreal Engine work. Not only is it incredibly complex, but it also works 100% in a networked multiplayer environment, with multiple successful playtests conducted.

Read More

20 Sep 2021

I worked for Chris Jennings, co-founder of Sentry (application monitoring software used by 4 million developers) on a physics based cart-racing/beat-em-up prototype inspired by Mario Kart and Road Rash tentatively titled “Death Dash” (unreleased).

Read More

09 Aug 2021

When Epic announced the Quartz Clock for Unreal Engine, I knew that Trent Reznor’s vision was now a possible reality. Epic was able to synchronize all game events to a metronome accurate clock. This is so huge.

Read More