Apparently, it’s not a good idea to build your final level using “brushes,” or models created in the Unreal Engine editor itself. Instead, one creates a “brush” as a placeholder, then build a real model in a program such as Blender or 3ds Max to those proportions. So,…
I had to take this feature out of the game for now, but I was able to implement a basic move-to-location on mouse click for my main character. I was also able to control a second character with the mouse while controlling the main character with the keyboard….
So, to develop a multiplayer game using Unreal Engine on Steam, it would be handy to be able to *test* aforementioned game *on Steam.* Luckily enough, Valve allows just that. Disguised as “Space Wars,” anybody who’s developing a game on UE4 can program in the temporary project identification information…
Let’s see… I’ve played around with real-time strategy click-to-move controls, first-person perspective, simultaneous player and “pet” control and a few other fun things like this stupid looking health bar and some basic terrain/landscape creation. That water doesn’t work and none of it worked in multiplayer, but I…
After many grueling hours, I’ve decided to pursue *just* the visual-based blueprint programming built into Unreal Engine, which it compiles into C++ automatically. It’s essentially the same process, but instead of looking up what variables, inputs, outputs are required by the format of each function, the program…
This is only the beginning… Found some free models online to practice programming stuff!
For my first assignment, I’ve tasked myself with learning the “basics” of C++. With one weekend, I now understand what all the variables (such as the difference between a float and an integer) and some of the terms (such as arrays and structures). I was able…
Installed Unreal Engine. Commence dreams about existing in a cyber reality detective drama simulation.