At one point I decided I was going to make an all-encompassing tutorial to everything Unreal. Or at least, cover the ground-work for what I’d learned so far – all of the “wish I’d known” basics. I ended up having so much fun creating the motion graphics for the…
During my free time while learning Unreal Engine, I got into VR development. One of my most successful projects was the process of converting and expanding a free Epic sample level from their high quality assets into a playable VR level for the published Pavlov VR mod, TTT (Trouble…
From 2017 to 2020 I focused all of my creative energies toward learning everything I could about Unreal Engine, via the creation of my multiplayer RPG “The Feylands of Emersia” (or T.F.o.E.)
In my pursuit of VR Game Development, I started a VR project that took shape and was playable to the point of having 3 movement modes set up (walking, flying and climbing) a starting level, a save game setup, some AI movement (using the new PowerIK tool) and a…
As soon as Quartz Clock went in to Unreal Engine, I knew I had to use it. Creating procedural music was a no-brainer for me, as I just had to implement some MIDI charts and come up with some pretty chords, certain random chances for variations, and a whole…
I attended GDC twice, and one of those times I endeavored to record some live, off-the-cuff interviews with any developers I came across. Very interesting times we live in, and great connections made!
My work on a multiplayer Role-Playing Game using Unreal Engine, Blender, MakeHuman, World Machine and Photoshop has been progressing smoothly! Check out my live streams at www.youtube.com/iamisandisnt/live to follow the frustrations of a first-time videogame developer! Working entirely by myself, I’ve managed to work out some beautiful visuals, multiplayer…
Progress: Attributes/Inventory Screen, Day/Night Cycle, UE Marketplace Resource Sale!
in The Free Lands,Unreal Engine
Big update here on the first night of publishing my blog! Wait… if this is the first night I’ve published to my blog, is it an update? And who’s been writing these posts so far?! Have I been pretending to be in the past this whole time?! Well I…
What a day. After struggling to export my now playtest-worthy pile of attributes for nearly an entire day, I was about ready to completely give up on the process. But the bug had bitten. I decided to give it one more go… just to put things in order, so…
I originally wanted the player to start as a “free spirit” – a floating blue poof of smoke – before trying on their first corporeal figure. So I figured why not, and whipped it up real quick. Spiffy! But mainly, I’ve been toiling away trying to get a pickup/inventory…